![]() ![]() ![]() To be fair most rare drops are still trash, but at the very least it allows for a more engaging itemization process than just waiting for ancients, which is just the same item but a bit better. This opens up gearing variety a lot, as upgrades are more unique from character to character. That means that some will be necessary or good for a lot of builds, but you won't be decked out in legendaries completely, instead opting for rare items, which in general can have better stats than uniques/legendaries. What they don't have is insane percentile boosts of thousands of percent. Instead of having uniques/legendaries beeing the best items no matter what and the builds beeing predetermined by sets, uniques in poe just have unique effects (like set bonusses in d3) that can define builds. Poe has its own flaws and is heavily convoluted and bloated in places, but the general item systems just work better to me. Well, something better would be like poe or last epoch for me.
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